← All articles
Verticals9 min readPublished:

Telegram Ads for mobile games: UA, LTV, and in-app events

Player acquisition for mobile games via Telegram Ads: CPI, D1 retention, loot box policy, and gamer channels.

Metrics beyond install

Games pay back on D1/D7 retention and first purchase — not install alone. Pipe in-app events to MMP before launch.

TRAFFIX recommends $500 test with daily cap: CPI first, then optimize to tutorial complete or first purchase.

  • KPI: install → D1 → payer
  • Separate OS campaigns
  • MMP postback to reports

Creatives and policy

Gameplay footage, characters, rewards — no «earn real money» promises. Loot box and gacha need transparent odds on landing.

TRAFFIX pre-moderation blocks child violence and misleading gameplay.

  • 15–30 sec gameplay in ad
  • A/B PvE vs PvP angle
  • 18+ for mature content

Placements and cabinet

TRAFFIX gaming and entertainment channel packs; public channels 1000+ subs only.

Hyper-casual — broad TON worldwide; mid-core IAP — Euro geo with deep targeting in 32 countries.

  • Cut low-D1 placements
  • Retarget install-no-tutorial
  • Reach Traffix for creatives

Frequently asked questions

What is «Telegram Ads for mobile games: UA, LTV, and in-app events» about?
Player acquisition for mobile games via Telegram Ads: CPI, D1 retention, loot box policy, and gamer channels.
Metrics beyond install?
Games pay back on D1/D7 retention and first purchase — not install alone. Pipe in-app events to MMP before launch. TRAFFIX recommends $500 test with daily cap: CPI first, then optimize to tutorial complete or first purchase.
Creatives and policy?
Gameplay footage, characters, rewards — no «earn real money» promises. Loot box and gacha need transparent odds on landing. TRAFFIX pre-moderation blocks child violence and misleading gameplay.
Rule of thumb
KPI: install → D1 → payer

Ready to apply what you learned?

The TRAFFIX team helps with cabinet setup, moderation, and your first niche test.